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Nadeem Shahzad

Nadeem Shahzad

Unity Game Developer | Web, Mobile, Desktop

Technology / Internet

Lahore, Lahore District

Social


Services offered

I am a senior Unity developer with vast expertise in building games across genres like FPS, idle, RPG, puzzle, arcade, and educational for Android, iOS, WebGL, and PC platforms. I’m not an agency. I work solo and handle the entire development process myself without outsourcing. My primary tools are Unity and C#, and I’ve launched more than 50 games, reaching over 100 million downloads on Google Play and the App Store.


𝗣𝗿𝗼𝗰𝗲𝘀𝘀 𝗼𝗳 𝘄𝗼𝗿𝗸:

  1. Review client’s game idea and specifications
  2. Define scope, timeline, and budget
  3. Build core systems and gameplay mechanics
  4. Add art, UI, features, and monetization
  5. Deliver builds and source code, support launch and updates


𝐓𝐞𝐜𝐡 𝐒𝐭𝐚𝐜𝐤𝐬 & 𝐄𝐱𝐩𝐞𝐫𝐭𝐢𝐬𝐞:

  • 𝐄𝐧𝐠𝐢𝐧𝐞𝐬: Unity (2D/3D Mobile Game Development, WebGL, Cross-platform Deployment)
  • 𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬 & 𝐀𝐧𝐢𝐦𝐚𝐭𝐢𝐨𝐧: Blender (3D modeling, rigging, animation) Spine / DragonBones (2D skeletal animation) Adobe Photoshop (2D asset creation) Adobe Illustrator (UI/UX and vector design)
  • 𝐍𝐞𝐭𝐰𝐨𝐫𝐤𝐢𝐧𝐠: Photon Fusion, Photon PUN, Mirror (Multiplayer Networking) Node.js + Socket.io (Custom Real-time Backend for Educational/Quiz Games)
  • 𝐏𝐥𝐚𝐭𝐟𝐨𝐫𝐦 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭: Android (via Android Studio) iOS (via Xcode) WebGL (via Unity Build Pipeline) Steam (via Steamworks SDK)
  • 𝐀𝐏𝐈𝐬 & 𝐓𝐨𝐨𝐥𝐬: Firebase (Authentication, Analytics, Cloud Save) PlayFab (Player Data, Cloud Scripts) Unity Analytics, Crashlytics, Backtrace (Tracking & Error Logging) Unity Profiler, NUnit, Unity Test Framework (Performance & Testing) AppLovin, IronSource, Unity Ads (Monetization SDKs) Houdini (Procedural Generation) Ink / Yarn Spinner (Narrative & Dialogue Systems) Unity ML-Agents (Game AI and Adaptive Learning)
  • 𝐒𝐡𝐚𝐝𝐞𝐫𝐬: Basic shader integration handled within Unity (Built-in and URP support)
  • 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝐂𝐨𝐧𝐭𝐫𝐨𝐥: Git + GitHub / GitLab (with LFS for large files) Plastic SCM (Optimized for Unity project handling)


𝗪𝗵𝘆 𝘄𝗼𝗿𝗸 𝘄𝗶𝘁𝗵 𝗺𝗲?

  • Proven track record. My job success rate, 5-star reviews, and repeat clients speak for themselves.
  • Maintainable code. I follow best practices and clean architecture using Unity and C#, making sure your game is scalable and easy to maintain.
  • Optimized performance. I tune memory, assets, and frame rates to make sure 2D and 3D games run smoothly across devices.
  • Efficient development. Years of experience and a solid internal toolkit allow me to deliver fast and save you time and budget.
  • Full-time availability. Freelancing is my career, and I’m always available for ongoing work or post-launch updates.
  • Quality guarantee. I offer 12 months of free bug fixing after delivery — I stand behind what I build.

𝐈𝐟 𝐲𝐨𝐮'𝐫𝐞 𝐥𝐨𝐨𝐤𝐢𝐧𝐠 𝐭𝐨 𝐜𝐫𝐞𝐚𝐭𝐞 𝐚 𝐦𝐨𝐛𝐢𝐥𝐞, 𝐝𝐞𝐬𝐤𝐭𝐨𝐩, 𝐨𝐫 𝐰𝐞𝐛 𝐠𝐚𝐦𝐞, 𝐠𝐞𝐭 𝐢𝐧 𝐭𝐨𝐮𝐜𝐡 𝐰𝐢𝐭𝐡 𝐦𝐞 𝐧𝐨𝐰 𝐚𝐧𝐝 𝐬𝐞𝐞 𝐡𝐨𝐰 𝐈 𝐜𝐚𝐧 𝐡𝐞𝐥𝐩.

Approximate rate: USD$ 25 per hour

Experience

Sr. Software Engineer | Arcadia Studios

July 2023 - March 2025

Promoted to Senior Engineer, I led major gameplay modules, optimized performance, and helped architect systems for live ops, progression, and monetization. I mentored junior devs, owned sprints, and ensured smooth, scalable releases with tools like Unity Profiler and Crashlytics. It was a hands on, high-impact role that helped me grow technically and as a leader.


Software Engineer | Arcadia Studios

October 2021 - July 2023

I joined Arcadia to work on more complex game systems beyond casual titles. As a Software Engineer, I built core gameplay features, handled backend sync with Firebase and PlayFab, and contributed to UI, game economy, and event systems. I became the go to for tough bugs and supported both mobile and desktop releases.


Unity Development - Team Lead | SabaSoft Games Studio

August 2021 - October 2022

As my experience grew, so did my responsibilities and by late 2021, I stepped into a leadership role as Development Team Lead. It wasn’t just about writing clean code anymore; it was about guiding a team to build games the right way, from concept to release. I led a talented group of developers, designers, and artists, managing timelines, code reviews, and quality standards while still being very hands-on with development. I made key decisions on game architecture, backend integration, multiplayer logic, and optimization strategies. We launched several successful titles under my leadership, and I took pride in mentoring junior devs, improving workflows, and keeping our team aligned and motivated. This phase helped me become more than just a developer. I learned how to lead, plan, and ship games as a team.

Education

University of Narowal

Bachelor of Computer Science (BCompSc)

University of Management and Technology

Master of Computer Science (MSCS), Data Science

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